S6 E228 Star Wars Battlefront 2 Machinima Breakdown | Cinematic Storytelling, Mods & Virtual Production (May 2028)
Phil Rice 01:09
hello and welcome to And now for something completely machinima, the podcast about machinima, virtual production and related technologies. My name is Phil rice. I'm here with my co hosts, Damien Valentine,
Damien Valentine 01:20
hello
Phil Rice 01:21
and Tracy Harwood,
Tracy Harwood 01:23
hello.
Phil Rice 01:24
Ricky is off this week. We hope to see him return soon, and we are going to dive right in with covering Damien's pick for this month. Damian tell us all about it,
Damien Valentine 01:36
right? So normally, I have a very long story about how I found this one, and I'm not entirely sure how it came up in my feed, but it wasn't actually this film that did, but, and what it was is, there's a Star Wars game released in 2017 so nearly a decade ago, called Battlefront two. Many people have listening to this. May have played it, and it was kind of the, it's the last big multiplayer Star Wars game that was released, and it's very cinematic. You know, even now, the visuals really hold up. And it wasn't very modable, though, like, it's all very closed in because they obviously wanted to sell the DLC, which that didn't really happen, because there's a big controversy when the game was released, which I might go into now, because it's not really relevant to this. But I was really surprised to find out there is now a modding scene, and people have actually been making cinematic machinima with Battlefront. And I thought, Well, we haven't actually covered this engine before, and so it's nice to actually find a game that we haven't talked about before that people are having a lot of fun with. So what I did is I started looking through all the battlefront to machinery I could find. And there are lots of really good ones. Most of them are very short. Some of them, they've taken assets out and rendered them in Unreal. But I wanted to find one that was actually rented in game, because the whole point of this is, we haven't looked at Battlefront before. And some of the unreal ones, they're really good too, and you should check those out as well. But in the end, I settled on this one, which the reason I chose it was it's a little long, perhaps a little bit too long, but it also has a huge range of scenes in it and variety of shots and different things in it that the other one, shorter ones, and they're very small, let's have a good look at what the engine can do. So I chose this. It's about 20 minutes long. It's called Star Wars incursion on best spin. And what it is is that they've taken the hero characters that are available in game, and they've made a story through it, and the dialog is recordings The in game dialog from the character speaking, and they've got them shouting, and some of it doesn't necessarily make sense, which is quite hilarious when it's meant to be a serious story. But yeah, is wrong with it, because it's a very cinematic film to watch, and so that's the way, reason I chose it, just because it's got a lot to it, even if it is a little bit too much. So yeah, what do you guys think?
Tracy Harwood 04:22
Not a massive Star Wars fan, as you know, but actually, I thought this was, it was quite an intriguing piece. I wasn't sure what Battlefront was when I was looking at this, and I gotta say, I was kind of a little surprised at this, to say the least, I you know, in some ways, this is kind of slightly irritating, primarily because I think it's way more competent than you think it probably ought to be for for game engine like it is. I. So when I started watching this, you know, it's pretty evident that this is not really somebody messing around with it with a with a game engine. This, to me, Anno is somebody that understands film language and has decided very deliberately to use this game engine as as their camera. So, you know, despite what you just sort of said Damian, I think the I think this is a distinction that kind of matters in what we're reviewing here. Because, yes, it is a Star Wars homage. I mean, there's a phenomenal amount of references to those kind of Star Wars characters. And it's, you know, it's very, it struck me as kind of very Empire Strikes Back and and so on. But what this does, I think, is replica, you know, particularly cleverly, I think this, to me, replicates the grammar of Star Wars. So you know, best been the best been setting What's that? A cloud city. And I guess immediately you're thinking about Empire Strikes Back. You're thinking about all those kind of corridors, that kind of slightly eerie, too perfect utopia that inevitably gets kind of invaded by the Empire, and that's what you see in this except, you know, you've got that sort of glow over it, which, to me, feels like this guy isn't copying the Star Wars films, shot for shot. He's doing something a little bit smarter. Now, I don't know what this game's kind of capable of. Maybe this is within the game. I don't know, but certainly from my view of it, this seems like it's somebody framing those corridors more intentionally. And you know, then, you know, the action comes from, you know, within that sort of deliberate setting that this guy has kind of have created, and he's done it to create a mood, and that mood is very calm, and then it isn't, it's kind of chaotic. And you've got all these characters, and I'm kind of using that term very loosely, because beyond the main characters, I think there's really quite economical storytelling going on with some of the some of the other characters who clearly are there just to serve a purpose in this guy telling his story. And that story is kind of told through silhouettes, through movement, through positioning in the frame. And as you said, lots of different types of, you know, angles like the camera moving backwards between all their legs at one point. I mean, that's just a very interesting shot to have taken. But you kind of get what's what's going on. You kind of get lots of, you get lots of Star Wars vibes from that, don't you, really, and then the, you know, the very first shot that you get of Vader is just a sort of a faded, you know, something that's sort of blurred out in in the foreground. You're actually not supposed to be looking at him, but you're aware he's there. And it's not even because of the breathing. It's just because, you know, that's who that is. So that I thought was really very clever. And, yeah, somebody that really knows, knows what Star Wars is all about, knows how to portray it through, through, through the storytelling that they've achieved. I think the thing that makes it for me, though, is the editing. You know, the way that they do the he does the crossfade between the different scenes. I mean, the, you know, the first few seconds of it immediately struck you as being Star Wars, immediately, just because of the way they that was all edited together. To me, that then demonstrates that the story is all about impact. I thought what was impressive about it was the shots land on, on beats, these side swipes, was I just enjoyed that so much, the fact that he'd kind of taken that much level of interest in detail, in how to do that. Thought that was, that was very well done. Yeah, I mean, I just really like the way the story was was told. It's, it's very classic Star Wars feeling. It's, you know, I like the sort of the battle element. Of it. Yeah, I think it must have taken an awful long time to have made this. I did try and sort of explore, you know, to see where he said, You know what, what his process was for making it, or how long it took him. But the only thing he says, It took him, it took him a very long time. I'm guessing it took months and months to find these scenes and make this because you definitely don't get the feeling that it's sort of record the gameplay and throw it into Premiere and job done kind of thing. And neither do you get the sense that AI has been used in it to, you know, create scenes that he couldn't, couldn't create. So, yeah, I was very impressed with that. I thought the sound design was, was, was good. I thought the the color grading was, was interesting. Yeah. I mean, overall, I was, you know, considering that I'm not really a Star Wars fanatic, I immediately got the vibe and I was impressed, I have to say, so that's my view of it.
Damien Valentine 11:13
I suppose I should have mentioned, when I was doing my introduction that the game has no photo mode and no camera controls or anything. So really, whatever was done to get these camera angles would have been a mod,
Tracy Harwood 11:24
yes,
Damien Valentine 11:24
yeah.
Tracy Harwood 11:26
Well, that's even more impressive then, because, you know, the all those different camera angles were, were outstanding. I thought,
Speaker 1 11:32
yeah,
Phil Rice 11:34
yeah, the whatever, whatever mod was at play here for the camera work really made me jealous. Like, it's like, come on, Starfield,
Speaker 1 11:42
you know,
Damien Valentine 11:42
yeah.
Phil Rice 11:43
So, yeah. And I think, I think you nailed it, Tracy, that it's his clear understanding of cinematic language is really what it's what holds this whole thing together, really the the shot selection and the the editing and the, you know, the sequencing of those shots to if effectively carry the narrative forward when the dialog isn't because he's having to rely on these clips that are a mix of some of them are vocal lines from the movies that have made their way into Lucasfilm games. And then some of my didn't recognize. Maybe they're from from shows I haven't seen or something, you know, some of the more extended universe, but you know, they all sounded, they all had an authentic sound to them. It was not all of them were Harrison Ford, and they aren't using nearly as good a Han Solo guy as Damian does, but it's still good. It's still possible.
Speaker 1 12:44
Yeah,
Phil Rice 12:44
very good. And the Boba Fett voice is a little easier to imitate, and, you know, that sounded very authentic. And, yeah, it all. It all fit together. And it does. It comes down to that editing camera. The dialog just cracked me up. Like this isn't supposed to be a comedy film,
Tracy Harwood 13:03
yeah,
Phil Rice 13:03
but it was very funny. I think my favorite line is Han Solo's pep talk to his supporters before running into battle. He says, All right, you milk you move milkers. Here's the plan. Shoot them.
Speaker 1 13:22
Yeah,
Phil Rice 13:25
that's a line that's even just too silly for George Lucas to have come up with. I mean, that's just, that's just gold, just, there's some really, really funny and entertaining moments in it. This is this Darth Vader in this film has had more caffeine than I've ever seen Darth Vader have like he is briskly walking around. He is not, he's not the Darth Vader we saw in the original trilogy. He can really book it. So there's, there's one point where one of the No Name rebels has this kind of Old West style face off with Darth Vader, and what the rebel decides to do is to pantomime and mock Vader, pretending to have a lightsaber when he does it. And I just thought, Wow, that's great. I just did not expect that to happen. And Vader reacts the way you would expect him to. He, you know, kills him. But quite funny when, when Lando first runs into Boba Fett. Boba Fett, I mean, this is not just a trope of battle generally, but it's one that has been highlighted pretty prominently in the Star Wars series. Boba Fett has the high ground. He has every advantage. And Lando says, Put your gun down slowly. It's just, it's like, so absurd, like you're not the one in charge right now, you know? And, and. Then later, Boba Fett is leading him along. It has him at gunpoint, directing him to go somewhere. And Lando just in the middle of it just shouts out, let me buy you a drink.
Damien Valentine 15:19
Character for them as well, though it
Phil Rice 15:21
does, yeah, yeah. Like, that's, it is, yeah. It's a, it's a recontextualizing of, of the Playboy side of of Lando that that's, that's one of his problem solving tools, is the bar, you know, so and then the last one that really caught my attention was Han Solo is having a major face off with Vader. There's kind of some monologuing going on by Vader of, you know, lecturing the two of them, basically. And he's got Han and Londo both. And at one point you just hear Han in the background just shout, go home already. It's like these cannot be unintentional. The humor of those. So, yeah, I found it very funny. Now, you know it the challenge that I ran into was that I am a Star Wars fan, and so whenever my Star Wars antenna started to try and actually engage with this story, I started running into some like, well, this is clearly not canon. It is Empire Strikes Back era. You're right, Tracy, because that's best been in Cloud City. That's that's when that was going on. That's when we first encounter Boba Fett. That's when we first meet Lando. But like, the story doesn't. It's not a retelling of any Star Wars story. And it also doesn't fit, like you couldn't if you said, Okay, here's the Canon stories. Maybe this is like the Mandalorian, and you can nestle it between these stories, or whatever. It doesn't really fit, it like doesn't make any sense if, if you're trying to make it fit into Star Wars, I found I was kind of wrestling with that. It's not really a criticism of the film. It's just just something that I observed about myself that I was really struggling with. How is this story even possible? So I think I, I ended up kind of resolving it as well. This is just, this is a fantasy sequence, basically. This is the fantasy football of the of the Star Wars world, right? We're going to take these characters in this known setting and just do something different with it than what happened there when we saw it, you know. And I guess that's, that's fine, you know. So,
Damien Valentine 17:38
yeah, went through my mind as well is, how does this fit in? Because it can't be before, right? The Empire Strikes Back because the Empire isn't there, and it can't be afterwards, because they wouldn't have any reason to go back after, after the Empire.
Speaker 1 17:53
That's
Phil Rice 17:53
right, and pretty and the way that I understand it, and again, I don't know Expanded Universe very well, Damien, but the way I understand it is like, at the end of empire, despen is now an imperial controlled place, right?
Damien Valentine 18:10
Yeah,
Phil Rice 18:10
so yeah, anytime during Vader's lifespan, from that point forward, Bespin wouldn't have been a place that these characters would come back to for, I don't know, again. It's one of those things where it's just like, the more I wrestle with the more I thought, now, let's just, let's not do that, because it's not going to work if I do that, you know? So
Damien Valentine 18:33
I gotta say, I noticed that with a few other the other Battlefront films are looked at is they don't fit in the timeline, because the events just don't work. But whoever made it had fun doing it, and that's the important thing.
Tracy Harwood 18:46
So do you think it's derived from gameplay, then the story? Yeah,
Damien Valentine 18:52
well, so there is a best spin map that was added as extra content, and depending on the different game modes you can. So when you're playing it, you and you earn Battle Points in each match. And you get enough points you can choose a hero or villain, depending on which side you're playing, to play as until you die, and then you have to run the points back again to play us them. So I imagine that they did something like that, probably using a modded version, version of the game. So maybe it costs one point for each hero, so if they die, they don't have to spend a long time earning it just to make film the scenes, something along those lines. Or there was a game mode where you just play as heroes. But yeah, I think there are real people. There is someone, or at least maybe several people controlling these characters while someone else is filming it using the camera.
Phil Rice 19:46
Yeah, I got, I got the impression that that was the case too. Some some of the staging of scenes that were set up there, it's like, unless they've got some amazing NPC scripting system, which I doubt it's more. Likely that this was organized as a multiplayer thing. And yeah, that does extend the production time, for sure. It's really challenging to to arrange those things. And yeah, it made me wonder, like, trying to get in the mindset of like, like, I don't think I would be able to tell this story because of all those Star Wars canon stop signs I would keep running into, right?
Tracy Harwood 20:24
Yeah. It
Speaker 1 20:25
made me
Phil Rice 20:25
wonder, Is this someone who's just so rebellious that they just don't care and they can just they're just much more of a free thinking person than I am? Or is it that they may be just is it possible that they are not terribly familiar with the real story. And here's why I say that. That seems inconceivable, right? But when I when I grew up, it was I didn't the first Star Wars movie that I saw was Return of the Jedi. I wasn't allowed to go to the theater. It was just not, not something that we were allowed to do. So my Star Wars education was through. I had a graphic novel adaptation of Empire Strikes Back. I had a couple comic books, but mostly it was from the the Kenner advertisements for Star Wars figures, and it would show kids playing with them with the Death Star playset. And these sequences would happen. And so as far as I was concerned, that was the story of Star Wars, and I didn't know the full story until much later. So this far away, who knows what the age of this filmmaker is, but is it possible that there are people who've gotten involved with Star Wars that just aren't, weren't with it from the beginning, or just didn't pay as much attention? You know, the attention spans today? You just don't know. So it made me wonder, maybe the reason that they were able to be so free with this story that directly conflicts like your whole Star Wars antennae is because they just don't know it, or didn't pay attention to it. They just, but they like the vibe they get. The general idea of who is heroes, who's foes. I don't know it's, it's, it's something to puzzle over, for sure,
Damien Valentine 22:15
I think that's definitely true. And there's so much Star Wars content besides the films for we know the game was his introduction to,
Phil Rice 22:22
yeah, who knows what the entry point was for the person? Yeah, that's right. I
Damien Valentine 22:26
mean, I've been in costume like for Halloween, because it's fun to answer the door in costume. So of course, I've Star Wars costumes. I had a Mandalorian costume, not the Mandalorian from the show, but just like the helmet,
Phil Rice 22:41
right? But
Damien Valentine 22:41
it's kind of painted blues. Anyway, I answer the door and someone said, Oh, it's that guy from the Clone Wars cartoon as a little kid that said that. So they're those kids. That's all they've seen so far. Was the Clone Wars animated series.
Speaker 1 22:58
Sure. And
Damien Valentine 23:00
you get things like that. It's Oh yeah, of course, makes sense that
Speaker 1 23:03
yeah around for Yeah,
Phil Rice 23:06
so many years now, 50 years so
Speaker 1 23:09
yeah.
Phil Rice 23:10
So
Damien Valentine 23:10
this boy was, like, four years old, so, like, Paris might ever thought he's not old enough for the actual so you
Phil Rice 23:16
didn't, you didn't, like, scold him and correct him.
Damien Valentine 23:18
No, no, no.
Phil Rice 23:20
Shame him for his lack of Star Wars knowledge.
Speaker 1 23:23
Oh,
Tracy Harwood 23:23
come on,
Speaker 1 23:24
I'm
Phil Rice 23:25
kidding. I'm kidding. So a couple, a couple other filmmaking related things. So when it when the film opened up, there was the introduction text, right? Quite a lot of it, in fact. And then there was a second block of text to further propel a story. And it kind of, I don't know, as I began to watch I was like whenever I see those in regular movies, too. I always think, could that? Could this be done without that? Or what would this look like if they didn't do that? Because it feels like a cheat. You know when, when they do it in Hollywood? It feels that way too. I think, if I'm not mistaken, I think that the Director's Cut of Blade Runner, it's either the director's cut or theatrical release. One of them had a block of intro text and then another one had voiceover narration by Harrison Ford, or something that from, I
Damien Valentine 24:24
think there's the story that I've heard has the voiceover because Harrison Ford hated doing it,
Phil Rice 24:29
hated doing it. You can kind of tell he kind of phoned it in on the delivery, and Ridley Scott didn't want that in there. But I think the studio may have insisted people won't get this if you don't do it. So whenever I see introductions like that. It's like, this better be a pretty big story, you know, like the Dune saga. You almost have to, there's too much. It's a way of doing a little bit of compressed story catch up to kind of get you to, okay, here's where you are, and whatnot. But I found with this, I was like, Star Wars is so familiar. As a universe that you could almost just dive right in, and would the story have suffered at all? What did that really add anything to this story? Was my question. Because if it just began with some establishing shots, and then there's Han Solo in the elevator, kind of talking to himself, I mean, it would, we wouldn't have missed a beat. So that was just a little, a little thing that I that I noticed that I tend to notice with opening exposition text like that, is, is Gee, is that really needed? So, yeah,
Damien Valentine 25:35
I think that is for this particular film. It kind of sets up. This is not a canon story. It's its own thing.
Speaker 1 25:44
Yeah,
Phil Rice 25:44
yeah, fair enough. And let's face it, opening exposition text is a Star Wars tradition itself, really from the very first movie, right? So, so yeah, I think
Tracy Harwood 25:56
even if you don't read the words, you can kind of you get it from that
Speaker 1 26:01
Sure,
Tracy Harwood 26:01
floaty text, don't you, right? I mean that that is just what it is. There's nothing else that does that.
Phil Rice 26:07
Yeah, that's that tends to be, how, how he, how George always set up his chapters was, was with that. And they are always there. They're telling part of the story to set you up for what you need to know, for what you dive into. So, yeah, I guess that does make sense. This was long.
Tracy Harwood 26:25
Yes,
Phil Rice 26:26
I feel like that. This could be three films.
Speaker 1 26:28
One
Phil Rice 26:30
would be just the story, the story events of the incursion on Bespin. That's one, one film. The second film could just be the lingering, beautiful shots that really extend the length of this film. And they are gorgeous. I can see why he wanted to keep them in there, but boy, does it make it drag. So it's almost like you could take that and just make a sequence of this beautiful almost like, like a second life video in Second Life where they're showing off one of the areas of Second Life, that type of thing. And then the third movie would be just Vader sulking at the end, because that was long that I couldn't tell is he is this just about him reflecting? Or is he Nero and Rome is burning, I don't know, but it was a long sequence for the end there. So anyway, regardless of how you want to, want to dice it up, it did run a bit long. But, you know, every shot was beautiful, you know. And it was a really nice mix of shots, a lot of, I mean, everything from extreme close up to really wide and, yeah, the game, the game engine, really did its part there too. Like it's, it's a really beautiful looking, looking environment. And I would be very curious to, I think, the only one that I've ever seen, the only other environment that I've ever seen is moss Eisley, and it's like it looks like it's a full scale city. It's quite large. Actually, when I was planning to do my spoof hair to the Empire, I actually Battlefront was a game that I thought about using for the backdrop of that because the moss Eisley was just so impressive looking. And ultimately I just, I didn't want to mess around with that much compositing, because I knew I couldn't pull it off in the game. I didn't think that I had the skill to and I wasn't sure the tools were there at that point. But it's beautiful looking game, yeah. So anyway, yeah,
Damien Valentine 28:44
the game has all the location is you expect? So obviously, what Cloud City here? What size is? Just said, the different game modes. So some of them are very small modes. Some of them are huge, sprawling, like 80 player mode, 40 per team, and stuff like that. So you have these huge maps, and what it is is they built the huge map, and then they just shrink down the playable area depending on what the mode is. So you can be playing a small mode, and you can look out the edge and you see the bits available. So if you're playing a small more size a bit, you look around the streets, you can see the rest of the city all around you. If you get high up, you can see it all around you. And it's not just a sky box, it's all there. You got half so you got Echo Base. And one of the game modes, you got 280 80 walkers coming at you. And if you're playing as rebels, you have to bring them down. If you're playing as the Empire, you have to stop them. There's the Yavin four base. And of course, he got the maps for the prequel films. So you've got Naboo and Geonosis and Camino, and then just a few maps for the sequel films as well, which were still being made when the game was so they're not quite as extensive because you. It didn't exist. But, you know, you got a wide selection of environments there to choose from, and, of course, the various types of Stormtrooper and characters for each era. So if you play, if you want to make a clone wars type of mission or film this game, you've got clone troopers and you've got battle droids, and they got the heroes that go with them. So you got Anakin and Obi Wan Count Dooku and General Grievous and so on. And I have looked around at the mods there's, there's a mod that adds a huge amount of extra heroes that weren't included in the game for one reason or another, like simply, they had, they didn't exist then, like the Mandalorian is now from, you know, the Mandalorian, he's now playable in the game with Mod if he wants to make a film about him. And you know, you got a lot to choose from there.
Tracy Harwood 30:53
It sounds like it's an impressive tool set, really.
Damien Valentine 30:57
Yeah. So I would hope people listening to our show will play around with it and see what they come up
Tracy Harwood 31:02
with. Make more Star Wars stuff.
Damien Valentine 31:05
Yeah,
Phil Rice 31:05
as a Star Wars fan, that would be fascinating. I think some of those to engage with those locations as large scale, fully connected environments. Because if you think
Speaker 1 31:17
about
Phil Rice 31:17
Hoth, for example, we experience Hoth through the movie Empire Strikes Back through a number of sets. There's, there's locations that there's, there's the big hangar, and there's the the the control room, and of course, there's the planet's surface, various locations there. And there's the hallway where Han and Leia have their, their famous argument. But like, you don't really ever have to get a sense of how do all these really connect together. Like, where is this in relation to that same thing with moss Eisley? You get it as you get an impression of moss Eisley from several of the movies visiting or and shows visiting there, and you kind of get pieces of locations, but to have it be something you could traverse and actually travel between those, that would be fascinating. It would like be like a virtual tour, almost of like one of those virtual 3d tours they do, of inside the pyramids or something like that. It's
Damien Valentine 32:20
yeah,
Phil Rice 32:21
be fascinating stuff. I'd like to see more made with this too.
Tracy Harwood 32:25
I'm guessing there's a massive community of creators for Star Wars. Is that,
Damien Valentine 32:32
yeah,
Speaker 1 32:32
there
Damien Valentine 32:33
was a big push last year to show EA that there's interest in this kind of game, because they haven't really made any multiplayer games since this squadrons did, but it was a space combat game, which I personally liked, but it's very limited in what the options were, so there hasn't really been anything like this, a big multiplayer game. So for May the fourth last year, the community said, let's all download the game again. We're going to play it and get as many people online as possible. And it broke the records on Steam, I don't know about platforms, and then they did it again later on in the month for the Star Wars anniversary. Again, it broke the previous record set a few weeks before, and since then, it's had quite a healthy life on online as well, a few times with some of my friends. So
Tracy Harwood 33:31
as could say, Are there film festivals around this stuff or
Damien Valentine 33:35
not? Battlefront? But
Tracy Harwood 33:37
how does it get distributed? It's gonna is it just YouTube?
Damien Valentine 33:41
I found these all on YouTube.
Phil Rice 33:45
I would think a big piece of evidence for that demand is the fact that it seems like any game that allows itself to be modded and doesn't prohibit modders from making Star Wars stuff gets Star Wars stuff made for it, I mean. And of course, Fortnite was an official partnership to make those events happen. We've discussed that before, but there's a whole set of mods that try to transform star field into a Star Wars game. And I think that's been done for other sci fi games as well. So there's, there's clearly an appetite for it, not just among players, but creators that are active, that that they seem to pounce on those opportunities when they come. So yeah, I would think it's not a hard case to make that there's an appetite for that content. So
Damien Valentine 34:40
yeah, there was a video last night. It was, it's one of these. It's two brothers, and they make videos talking about upcoming space games, mostly flight simulators or strategy games. And the video I watched last night was collection of, I think it's like the 10 real time is two. Space, real time strategy games you should play. And one of the early entries on the list was Empire at War, which is a 20 year old Star Wars game. And they were talking about how people still mod it extensively to enhance the graphics, add new ships and troops and all of this kind of stuff, or even change it to be completely non Star Wars. And they're saying that, basically, saying This shows that this game, despite being two decades old, is still very popular, and the mods have turned it into one of the the longest running one the it's still one of the best strategy games you can buy and play. So someone should be taking notice and maybe making a new one.
Tracy Harwood 35:41
Is there any machinima with that? I'd like to see that.
Damien Valentine 35:44
Yeah, there's lots of I even used it for some of my early machinima. Brilliant. But yeah, that game actually has, if you press the space bar, it will take you down to a camera mode. So you it, it tries. It's kind of automatic, like the camera will automatically switch around, or you press you can press a button, it'll you can manually jump around so you don't the interface disappears. The camera goes down to the level of the battle. So if you're under the ground, you've got all the you can get the ground level camera. If you're in a space battle, it's following ships as they're shooting each other, and you don't have a huge control, amount of control over what the camera does, other than you can press a button to change the angle, but you can't change what that angle is going to be. It's just you have to press it and hope you get what you want. But, you know, it's a cinematic game for like, it's quite an early camera tool, but it's good for that.
Tracy Harwood 36:43
Brilliant, brilliant,
Damien Valentine 36:46
yeah,
Tracy Harwood 36:48
well, let's
Speaker 1 36:50
see,
Damien Valentine 36:50
yeah.
Phil Rice 36:53
Well, that is I'm sitting here trying to hand it off to Damian. Yeah, that's the that's the film for this week. So I'm your host, Phil rice, and I clearly don't know what I'm doing. We would love to hear what you think audience. So drop us a comment wherever you see this or hear it, or an email at talk at completely bashima.com again. My name is Phil rice. I've said it three times now, and on behalf of my co hosts Tracy Harwood and Damien Valentine, we will see you next time. All right, you move milkers. Here's the plan. Shoot up.