Displaying episodes 1 - 30 of 81 in total

Completely Machinima S2 Ep 43 Films (August 2022)

In this episode, Damien, Ricky and Tracy discuss four very different films. Damien reviews an interesting explainer on witches in The Folklore of Phasmophobia game, Ricky presents us with another of Jae Solina’s tutorials, this time on path tracing in Omniverse, Tracy selects Tiny Elden Ring – yep, its tiny! And Phil, absent due to sickness, ironically picked a satirical Zombie fest, which mixed Walking Dead ‘live action’ with machinima! The team then discuss that approach to creating films, highlighting some of the key challenges with some more fab examples of films that have used the techniques well.

Real-Time Movie Challenge: Mood Scenes Announcement!

John MacInnes talks to Tracy about his new real-time movie contest just launched - a competition with a very interesting difference and an ambitious goal for participants and the outcomes, using Unreal Engine 5. The contest takes place between 1-30 Sept, so get registered and start practising being moody with some strange and beautiful scenes and prompts! Credits: Speakers: Tracy Harwood, John MacInnes Producer/Editor: Ricky Grove Music: Snapper4298 Intro/Outro

Completely Machinima S2 Ep 42 News (August 2022)

In this episode, Ricky, Tracy and Damien discuss some of the more interesting machinima and real-time things they’ve trawled the internet for during the last month. Tracy gives her take on the GTA Online performance of Hamlet by Sam Crane, some interesting uses of Unreal Engine, tech tools and a fun way to simulate gravity. Damien brings Godot to the table and highlights some worrisome news about Unity, before waxing lyrical on Star Trek’s Strange New World’s use of Unreal. Ricky finds an interesting Unreal Engine Field Guide and discusses the latest updates to Nightmare Puppeteer.

Completely Machinima Interview: David Blandy

In this month’s interview, Tracy talks with British media artist, David Blandy, whose film How to Fly was reviewed by the Completely Machinima podcast team in the June 2022 films episode of the show. David shares his love and passion for games as both forms of entertainment and tools for his creative practice, having grown up with them to the point when the choice to include games in his work became obvious. David tells us about why he chose the cormorant in How to Fly and what he really thinks about YouTube, TikTok and the future of machinima. His reflection on his creative practice makes for fascinating listening.

Completely Machinima S2 Ep 41 Films (July 2022)

In this episode, Tracy, Damien and Phil discuss another great selection of recently released films from creators using a diverse range of engines. Firstly, two films inspired by the recent release of Top Gun Maverick: a British take on the story followed by a trailer of the movie remade in a serious flight sim – to which Tracy asks ‘why?’ and Phil responds with his best Rocky impression. Then films made in Mech, Star Citizen and Unreal Engine 5 - meantime, the team are expecting good news in the near future (Ricky’s escape from Elden Ring).

Completely Machinima S2 Ep 40 News (July 2022)

Tracy, Damien and Phil discuss news items relevant for machinima and real time creators.

Completely Machinima History with Ben Grussi: Halo Machinima

In this episode, Ben reviews notable releases from the first days of Halo, including Steve Jobs reveal, the promotion of Nvidia's GeForce2 GTS, Randall Glass' classic Warthog Jump, the legendary Red Vs Blue release and others. See show notes and links on the CM website. Credits: Speaker: Ben Grussi Producer/Editor: Ricky Grove Music: Holizna - Chill Lofi / freesound.org / Creative Commons

Completely Machinima Interview: John MacInnes

In this episode, Tracy talks to John MacInnes about game engines as storytelling tools, professional and indie filmmaking, the demand for long form versus short form films, the future of machinima and creativity in filmmaking. John MacInnes was winner of the OSCARS' Nicholl Fellowship for Screenwriting in 2011, screenwriter for Call of Duty: Advanced Warfare (released 2014), winner of 2 Epic Unreal Megagrants for his virtual David Bowie project, founder of awarding-winning studio MacInnes Studios, and director of the 2021 Real Time Shorts Challenge.

Completely Machinima S2 Ep 39 Films (June 2022)

This month, Damien leads the discussion on another fabulous film selection by the Completely Machinima podcast team... Phil's Stalker fan film by Sodaz is dark and disturbing; Tracy's music vid picks are light and airy; Ricky's is far from bland and Damien's is a moving affair too! The team also discuss approaches to promoting a film once it’s been made, thanks to a question raised by show follower, Mike Clements.

Completely Machinima S2 Ep 38 News (June 2022)

In this episode, Damien, Ricky and Tracy discuss the release of Reallusion’s iClone 8 and Character Creator 4, the use of OpenAI for generating machinima scripts, legalese and Star Citizen’s users rules update, latest contests and challenges for machinima creators, technical notes and project updates, including Pooky Amsterdam’s announcement of her latest project, the world’s first Metaverse musical Credits: Speakers: Damien Valentine, Ricky Grove, Tracy Harwood Producer/Editor: Damien Valentine Music: Scott Buckley – www.scottbuckley.com.au

Completely Machinima S2 Ep 37 Films (May 2022)

In this episode, Phil, Ricky, Damien and Tracy discuss a range of films that riff off Guardians of the Galaxy, well apart from Phil’s whose pick is an astonishing map size comparison review! Discussion explores experimental filmmaking reviewing a machinima made in World of Warcraft; the possibilities of machinima as a pre-market concept testing tool for TV series; and, the influence of fans generally.

Completely Machinima S2 Ep 36 News (May 2022)

In this episode, Phil leads the month’s news for machinima creators. We kick off with the Nvidia’s Machinima Contest, the Omniverse Create and Machinima apps, GTC conference recordings, the addition of Reallusion’s ActorCore library to the Omniverse platform and ask ‘how well do laptops cope with RTX cards’ (what do you think)? Damien reviews Concert Creator AI for piano with a rendition of Battlestar Galactica’s Kara Remembers piece, Tracy talks about another of her projects demonstrating creative applications of AI (the Art AI Festival) and Ricky highlight’s Phil Tippett’s completed Mad God film project. Other film contests reviewed are the Real Time Shorts Challenge and the Milan Machinima Film Festival and the news of an upcoming Shakespearean performance in GTA Online by Sam Crane. Tracy reviews Draxtor Dupres’ major pandemic machinima film project comparing virtual life in Second Life and Animal Crossing. We discuss the Unreal 5 City Sample, Unity’s Enemies (hiding under the UE bushel) and Ricky’s Paperback Show. Phil also teases us with rumours about GTA6. Credits: Producer/Editor: Ricky Grove Music: Across the Pier by VYEN

Completely Machinima History with Ben Grussi: Quake III Machinima

In this episode of our Machinima history series, Ben reviews notable films from the archives created with Quake III, a version of id Software's Quake series that did not favour machinima. SUMMARY KEYWORDS quake, constraints, game, film, technology, visual, flower, story, deals, video, people, fountainhead, shows, several awards, characters, 3d studio max, music, realise, capturing, entitled Credits: Speaker: Ben Grussi Producer/Editor: Ricky Grove Music: Quake 3 Arena Soundtrack - Fuel My Game

Completely Machinima Interview: Rene Jacob aka direx1974

In this episode of the Completely Machinima podcast, Ricky interviews filmmaker Rene Jacob, aka direx1974, about his fan machinima film Alien: The Message – a film we reviewed in the April 2022 Films Episode of the podcast. Through this film, Rene explains how he achieved his childhood goal of creating an homage to the Alien world and franchise – and the years of work that went into it. He discusses his use of iClone 7 to create the effects he wanted and also his development of the soundscape for the movie. You can find the links to the film and our review of it on our blog post.

Completely Machinima S2 Ep 35 Films & Discussion (April 2022)

This month, Damien leads the Completely Machinima crew with a review and discussion of Reallusion’s iClone films. Alongside the few amazing creative projects by Warlord, Rene Jacob and Martin Klekner we discussed, finding a broad selection has been a challenge so we were interested to reflect on why there are so few iClone movies to see. Credits: Producer/Editor: Ricky Grove Music: Deep House by Erokia

Completely Machinima S2 Ep 34 News & Discussion (April 2022)

This month, Damien heads the discussion with a review of Reallusion’s latest release, iClone 8; reflects on the origin of the star fleet in Star Trek Picard; and, JSFilmz’ tutorials on Nvidia Omniverse and Unreal. Ricky discusses Half Life Field Intensity – a mod that’s been in development for 13 years by Hazard Team; Nvidia’s GeForce RTX series available on subscription; an interesting remake upcoming of the Dead Space series; and, a review of the new Elden Ring mods for machinima. Tracy discusses The Grannies. Keywords: game, machinima, films, omniverse, play, create, mod, documentary, unreal, released, render, rtx, clone, called, grannies, red dead redemption, characters, icon, elden, talking Speakers: Damien Valentine, Tracy Harwood, Ricky Grove, Phil Rice Credits: Producer/Editor: Ricky Grove Music: Amor (con Mr. V.R) by Roulet

Completely Machinima History with Ben Grussi: Quake II Machinima

In this episode, Ben reviews the notable machinima films made in the early years of the Quake II engine, including skits, a talk show, music videos and some hard hitting documentaries. This ep also reviews the first real-time live performance of a machinima by The ILL Clan at the Florida Film Festival (2003), which was based on their earlier created characters of Cook Carl and Lenny & Larry Lumberjack. Show notes and links to the films on the ep blog post.

Completely Machinima S2 Ep 33 Films (March 2022)

This month, Ricky, Phil, Tracy and Damien discuss machinima and real-time productions made in Second Life including documentaries illustrating life on the ‘grid’, events and experiences such as an art collector’s paradise, a potted history of the environment, a sci-fi convention, extraordinary examples of films that show the unique qualities of the Second Life creative community, a tutorial and a new cyberpunk drama series. The co-hosts also discuss their perspectives on the importance of Second Life as a creative platform for machinima. Credits: Producer/Editor: Ricky Grove Music: Outside the Universe by Joel Cummins

Completely Machinima S2 Ep 32 News & Discussion (March 2022)

In this episode, Ricky, Tracy and Damien discuss latest developments in Nvidia Omniverse – Code and Omnivores, the KGB in Minecraft, Backlot, best games for M1 Mac, a video about setting up your home studio for sound recording, the upcoming Nvidia AI conference, implications for machinima creators of Microsoft’s announcements to buy Activision Blizzard, Philip Rosedale & Wagner James Au’s podcast, a music celebration of TMUnderground by Edan Mackenzie called A Fond Farewell and a discussion about Second Life and machinima. Summary Keywords: machinima, life, omniverse, films, games, metaverse, thought, people, create, virtual, news, called, piece, real, talk, buy, phil, nvidia, interesting, podcast

Completely Machinima History with Ben Grussi: Quake I Machinima

In this episode, Ben reminds us where the story of machinima originated in those early Quake movies which have become classic game-based films. He talks us through the most notable contributions by the pioneers using the Quake 1 engine from the first four years. Tune in next month when Ben concludes the history of Quake with reviews of notables in Quake 2 and 3. You can find links to the films on our blog and some in our YouTube playlist for History of Machinima. Credits: Producer/Editor: Ricky Grove Music: Kharmafo's Sicily House 3. Creative Commons. Freesound.org

Completely Machinima Interview: John Gaeta, The Matrix

In this episode, Tracy talks to John Gaeta about his interests in machinima and real time, The Matrix Awakens Experience, the influence of the bullet time shot, building the metaverse, future of storytelling in immersive environments, the potential of NFTs and his advice for indie creators SUMMARY KEYWORDS world, machinima, create, matrix, metaverse, people, question, real, experience, awakens, experiments, ai, game, story, talking, thought, imagine, virtual, playstation, digital SPEAKERS John Gaeta, Tracy Harwood Credits: Producer/Editor: Ricky Grove Music credits: frankum's Nebua Techno House. freesound.org Creative Commons

Completely Machinima S2 Ep 31 Films (February 2022)

Ricky, Tracy, Phil and Damien present a mixed bag of machinima delights made in GTA5, Matrix Awakens Experience, Knights of the Old Republic and using Reallusion’s Character Creator, Unreal 5 and, surprisingly, Real Life! The episode poses an important question to listeners: what do YOU think about adaptations using film audio? Get in touch and let the team know! Credits: Producer/Editor: Ricky Grove Music: Octopussy by Juanitos. Creative Commons. Freemusicarchive.org

Completely Machinima S2 Ep 30 News & Discussion (February 2022)

In this episode, Tracy, Ricky, Phil and Damien cover the relevance of Nvidia’s special address at CES for machinima creators, Adobe’s Project Shasta, Kerbal Space Programme, the uptake in VR kit over the Christmas period, growth in machinima, NFTs, Philip Rosedale’s return to the Second Life fold, the nail in RoosterTeeth’s RVB saga, Minecraft’s and Rockstar’s astonishing achievements, Ben Grussi’s history episodes and discuss two great questions posed by our followers: what’s the difference between machinima and animation and what’s the advice for adapting prose to visual media formats. Credits: Producer/Editor: Ricky Grove Music: Makaih Beats - Everyday Stuntin (Smooth Trap). Creative Commons. Freemusicarchive.org Thanks to audience members: Matthew Loris/Zeke Pandora's 3d Films Jason Boomer

Completely Machinima History with Ben Grussi (January)

Completely Machinima History with Ben Grussi (January) Ben reviews some of the major happenings during the month of January in the early days of machinima. Starting with 1997 there's Operation Bay-Shield. 1998 has the First Quake 2 movie - The Mad Bomber. Rematic a machinima tool by Anthony Bailey is released in 1999. Also in this year Phil Rice released his notable film, Father Frags Best - a machinima classic. 2000 sees Machinnima.com founded and Quad God film was released along with several other notable films. 2002 saw the Reel-Time Challenge contest along with Psyk's Popcorn Jungle retiring (a big machinima review site). 2003 Anachronox the Movie Part 1 was released. 2004 Red vs Blue second season launched. In 2005 the first noveletta about machinima was written by Mike Hoefflinger called Moving Pictures. In 2006, Hugh Hancock, founder of Machinima.com stepped away from the site to focus on his filmmaking. SUMMARY KEYWORDS machinima, released, film festival, people, part, film, game, big deal, quake, biggest, year, notable, series, team, nostalgia, spike tv, award, halo, gmail, December SPEAKERS Ben Grussi

Completely Machinima Interview: AlexS189, machinima director

Damien discusses the creative process used by AlexS189 and his production team in the recent 2021 Cinematic Captures ‘Animated Film’ competition-winning film, Fallen Angel: A Star Wars Short (Unreal). The film is reviewed in our January 2022 episode. Credits: Producer/Editor: Ricky Grove Interview: Damien Valentine and AlexS189 Music: Nebula Techno House Loop by frankum. Creative Commons. Freesound.org

Completely Machinima S2 Ep 29 Films (January 2022)

In this episode, Ricky, Phil, Tracy, and Damien discuss five very different recently released film selections, highlighting the importance of story-making in machinima. Alongside this, the team discusses some observations on the future scope of creativity, reflecting on comments made by Keanu Reeves on the release of the Matrix Awakens Experience made in Unreal 5. Credits: Editor/Producer: Ricky Grove Co-hosts: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Music: Back to the Future by Ofshane

Completely Machinima S2 Ep 28 News (January 2022)

In this episode, Ricky leads the discussion with Damien, Phil and Tracy on latest news items, covering Nvidia’s Canvas text to image AI, Blender 3.0 release, the best space games of 2022, open world games for machinima including Star Wars Eclipse (Quantic Games), the Video Game Awards 2021 and The Matrix Experience in Unreal Engine 5. A YouTube version of this episode is available on our podcast website, along with all the links we mention. Music:  Back To The Future - Ofshane

Completely Machinima History with Ben Grussi (December)

In this episode of the podcast, Ben recalls some more of the great all time classics that got this whole movement rolling, events all taking place in December (1993 to 2005 inclusive). Music: Exploration Song by TheoTeravainenhttps://freesound.org/people/TheoTeravainen/sounds/569781/

Completely Machinima S1 Ep 27 Films (December 2021)

The hosts have fun with the Christmas theme in this episode – Tracy starts with a suicide machinima, Ricky gets all Russian, Damien takes us on a very long journey to galaxies far too far away and then trolls us with caroling Jawas and Phil drops an orange into the sock.  Happy Christmas everyone.Credit: music from freesound.org: mini-christmas-song by Milton

Completely Machinima S1 Ep 26 News (December 2021)

Completely Machinima 11.1 December 2021 – Machinima NewsThis week the hosts discuss updates from the GTC event by Nvidia, with focus on Omniverse and Reallusion’s iClone 8 and Character Creator 4, the Book of Boba Fett trailer, Dune, A Sound Effect podcast, understanding NFTs (well, who does?), Nightmare Puppeteer, Blender 3.0, a natural successor to Garry’s Mod called SNBox, Promethian AI (creative process for VR) and our upcoming LIVE event on 9 December, celebrating our year in machinima.Credit: Music from freesound.org: magic-christmas by Lena Orsa

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