Displaying episodes 1 - 30 of 71 in total
In this episode, Phil, Ricky, Damien and Tracy discuss a range of films that riff off Guardians of the Galaxy, well apart from Phil’s whose pick is an astonishing map size comparison review! Discussion explores experimental filmmaking reviewing a machinima made in World of Warcraft; the possibilities of machinima as a pre-market concept testing tool for TV series; and, the influence of fans generally.
In this episode, Phil leads the month’s news for machinima creators. We kick off with the Nvidia’s Machinima Contest, the Omniverse Create and Machinima apps, GTC conference recordings, the addition of Reallusion’s ActorCore library to the Omniverse platform and ask ‘how well do laptops cope with RTX cards’ (what do you think)? Damien reviews Concert Creator AI for piano with a rendition of Battlestar Galactica’s Kara Remembers piece, Tracy talks about another of her projects demonstrating creative applications of AI (the Art AI Festival) and Ricky highlight’s Phil Tippett’s completed Mad God film project. Other film contests reviewed are the Real Time Shorts Challenge and the Milan Machinima Film Festival and the news of an upcoming Shakespearean performance in GTA Online by Sam Crane. Tracy reviews Draxtor Dupres’ major pandemic machinima film project comparing virtual life in Second Life and Animal Crossing. We discuss the Unreal 5 City Sample, Unity’s Enemies (hiding under the UE bushel) and Ricky’s Paperback Show. Phil also teases us with rumours about GTA6. Credits: Producer/Editor: Ricky Grove Music: Across the Pier by VYEN
In this episode of our Machinima history series, Ben reviews notable films from the archives created with Quake III, a version of id Software's Quake series that did not favour machinima. SUMMARY KEYWORDS quake, constraints, game, film, technology, visual, flower, story, deals, video, people, fountainhead, shows, several awards, characters, 3d studio max, music, realise, capturing, entitled Credits: Speaker: Ben Grussi Producer/Editor: Ricky Grove Music: Quake 3 Arena Soundtrack - Fuel My Game
In this episode of the Completely Machinima podcast, Ricky interviews filmmaker Rene Jacob, aka direx1974, about his fan machinima film Alien: The Message – a film we reviewed in the April 2022 Films Episode of the podcast. Through this film, Rene explains how he achieved his childhood goal of creating an homage to the Alien world and franchise – and the years of work that went into it. He discusses his use of iClone 7 to create the effects he wanted and also his development of the soundscape for the movie. You can find the links to the film and our review of it on our blog post.
This month, Damien leads the Completely Machinima crew with a review and discussion of Reallusion’s iClone films. Alongside the few amazing creative projects by Warlord, Rene Jacob and Martin Klekner we discussed, finding a broad selection has been a challenge so we were interested to reflect on why there are so few iClone movies to see. Credits: Producer/Editor: Ricky Grove Music: Deep House by Erokia
This month, Damien heads the discussion with a review of Reallusion’s latest release, iClone 8; reflects on the origin of the star fleet in Star Trek Picard; and, JSFilmz’ tutorials on Nvidia Omniverse and Unreal. Ricky discusses Half Life Field Intensity – a mod that’s been in development for 13 years by Hazard Team; Nvidia’s GeForce RTX series available on subscription; an interesting remake upcoming of the Dead Space series; and, a review of the new Elden Ring mods for machinima. Tracy discusses The Grannies. Keywords: game, machinima, films, omniverse, play, create, mod, documentary, unreal, released, render, rtx, clone, called, grannies, red dead redemption, characters, icon, elden, talking Speakers: Damien Valentine, Tracy Harwood, Ricky Grove, Phil Rice Credits: Producer/Editor: Ricky Grove Music: Amor (con Mr. V.R) by Roulet
In this episode, Ben reviews the notable machinima films made in the early years of the Quake II engine, including skits, a talk show, music videos and some hard hitting documentaries. This ep also reviews the first real-time live performance of a machinima by The ILL Clan at the Florida Film Festival (2003), which was based on their earlier created characters of Cook Carl and Lenny & Larry Lumberjack. Show notes and links to the films on the ep blog post.
This month, Ricky, Phil, Tracy and Damien discuss machinima and real-time productions made in Second Life including documentaries illustrating life on the ‘grid’, events and experiences such as an art collector’s paradise, a potted history of the environment, a sci-fi convention, extraordinary examples of films that show the unique qualities of the Second Life creative community, a tutorial and a new cyberpunk drama series. The co-hosts also discuss their perspectives on the importance of Second Life as a creative platform for machinima. Credits: Producer/Editor: Ricky Grove Music: Outside the Universe by Joel Cummins
In this episode, Ricky, Tracy and Damien discuss latest developments in Nvidia Omniverse – Code and Omnivores, the KGB in Minecraft, Backlot, best games for M1 Mac, a video about setting up your home studio for sound recording, the upcoming Nvidia AI conference, implications for machinima creators of Microsoft’s announcements to buy Activision Blizzard, Philip Rosedale & Wagner James Au’s podcast, a music celebration of TMUnderground by Edan Mackenzie called A Fond Farewell and a discussion about Second Life and machinima. Summary Keywords: machinima, life, omniverse, films, games, metaverse, thought, people, create, virtual, news, called, piece, real, talk, buy, phil, nvidia, interesting, podcast
In this episode, Ben reminds us where the story of machinima originated in those early Quake movies which have become classic game-based films. He talks us through the most notable contributions by the pioneers using the Quake 1 engine from the first four years. Tune in next month when Ben concludes the history of Quake with reviews of notables in Quake 2 and 3. You can find links to the films on our blog and some in our YouTube playlist for History of Machinima. Credits: Producer/Editor: Ricky Grove Music: Kharmafo's Sicily House 3. Creative Commons. Freesound.org
In this episode, Tracy talks to John Gaeta about his interests in machinima and real time, The Matrix Awakens Experience, the influence of the bullet time shot, building the metaverse, future of storytelling in immersive environments, the potential of NFTs and his advice for indie creators SUMMARY KEYWORDS world, machinima, create, matrix, metaverse, people, question, real, experience, awakens, experiments, ai, game, story, talking, thought, imagine, virtual, playstation, digital SPEAKERS John Gaeta, Tracy Harwood Credits: Producer/Editor: Ricky Grove Music credits: frankum's Nebua Techno House. freesound.org Creative Commons
Ricky, Tracy, Phil and Damien present a mixed bag of machinima delights made in GTA5, Matrix Awakens Experience, Knights of the Old Republic and using Reallusion’s Character Creator, Unreal 5 and, surprisingly, Real Life! The episode poses an important question to listeners: what do YOU think about adaptations using film audio? Get in touch and let the team know! Credits: Producer/Editor: Ricky Grove Music: Octopussy by Juanitos. Creative Commons. Freemusicarchive.org
In this episode, Tracy, Ricky, Phil and Damien cover the relevance of Nvidia’s special address at CES for machinima creators, Adobe’s Project Shasta, Kerbal Space Programme, the uptake in VR kit over the Christmas period, growth in machinima, NFTs, Philip Rosedale’s return to the Second Life fold, the nail in RoosterTeeth’s RVB saga, Minecraft’s and Rockstar’s astonishing achievements, Ben Grussi’s history episodes and discuss two great questions posed by our followers: what’s the difference between machinima and animation and what’s the advice for adapting prose to visual media formats. Credits: Producer/Editor: Ricky Grove Music: Makaih Beats - Everyday Stuntin (Smooth Trap). Creative Commons. Freemusicarchive.org Thanks to audience members: Matthew Loris/Zeke Pandora's 3d Films Jason Boomer
Completely Machinima History with Ben Grussi (January) Ben reviews some of the major happenings during the month of January in the early days of machinima. Starting with 1997 there's Operation Bay-Shield. 1998 has the First Quake 2 movie - The Mad Bomber. Rematic a machinima tool by Anthony Bailey is released in 1999. Also in this year Phil Rice released his notable film, Father Frags Best - a machinima classic. 2000 sees Machinnima.com founded and Quad God film was released along with several other notable films. 2002 saw the Reel-Time Challenge contest along with Psyk's Popcorn Jungle retiring (a big machinima review site). 2003 Anachronox the Movie Part 1 was released. 2004 Red vs Blue second season launched. In 2005 the first noveletta about machinima was written by Mike Hoefflinger called Moving Pictures. In 2006, Hugh Hancock, founder of Machinima.com stepped away from the site to focus on his filmmaking. SUMMARY KEYWORDS machinima, released, film festival, people, part, film, game, big deal, quake, biggest, year, notable, series, team, nostalgia, spike tv, award, halo, gmail, December SPEAKERS Ben Grussi
Damien discusses the creative process used by AlexS189 and his production team in the recent 2021 Cinematic Captures ‘Animated Film’ competition-winning film, Fallen Angel: A Star Wars Short (Unreal). The film is reviewed in our January 2022 episode. Credits: Producer/Editor: Ricky Grove Interview: Damien Valentine and AlexS189 Music: Nebula Techno House Loop by frankum. Creative Commons. Freesound.org
In this episode, Ricky, Phil, Tracy, and Damien discuss five very different recently released film selections, highlighting the importance of story-making in machinima. Alongside this, the team discusses some observations on the future scope of creativity, reflecting on comments made by Keanu Reeves on the release of the Matrix Awakens Experience made in Unreal 5. Credits: Editor/Producer: Ricky Grove Co-hosts: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Music: Back to the Future by Ofshane
In this episode, Ricky leads the discussion with Damien, Phil and Tracy on latest news items, covering Nvidia’s Canvas text to image AI, Blender 3.0 release, the best space games of 2022, open world games for machinima including Star Wars Eclipse (Quantic Games), the Video Game Awards 2021 and The Matrix Experience in Unreal Engine 5. A YouTube version of this episode is available on our podcast website, along with all the links we mention. Music: Back To The Future - Ofshane
In this episode of the podcast, Ben recalls some more of the great all time classics that got this whole movement rolling, events all taking place in December (1993 to 2005 inclusive). Music: Exploration Song by TheoTeravainenhttps://freesound.org/people/TheoTeravainen/sounds/569781/
The hosts have fun with the Christmas theme in this episode – Tracy starts with a suicide machinima, Ricky gets all Russian, Damien takes us on a very long journey to galaxies far too far away and then trolls us with caroling Jawas and Phil drops an orange into the sock. Happy Christmas everyone.Credit: music from freesound.org: mini-christmas-song by Milton
Completely Machinima 11.1 December 2021 – Machinima NewsThis week the hosts discuss updates from the GTC event by Nvidia, with focus on Omniverse and Reallusion’s iClone 8 and Character Creator 4, the Book of Boba Fett trailer, Dune, A Sound Effect podcast, understanding NFTs (well, who does?), Nightmare Puppeteer, Blender 3.0, a natural successor to Garry’s Mod called SNBox, Promethian AI (creative process for VR) and our upcoming LIVE event on 9 December, celebrating our year in machinima.Credit: Music from freesound.org: magic-christmas by Lena Orsa
Ben reviews some of the major happenings during November in the early days of machinima, including Phil and Damien’s first contributions; release of legendary machinima games Halo 2, HalfLife 2, World of Warcraft & GTA San Andreas. Red vs Blue Season 1 went gold and Second Life’s release of copyright statement are highlighted during this month, plus Hugh Hancock and Paul Marino made it to British TV Channel 4’s ‘The Toon Commandments’. Also a notable mention to Nvidia, whose GeForce FX series of graphics cards was launched in November 2002, signaling the dawn of cinematic computing. Listen up and follow the links on our blog post.
Phil, Damien, Tracy, and Ricky discuss machinima picks from a wide variety of genres and engines. Machinima is such a diverse field right now, isn't it? Marvelous. Full notes for this episode are available at:https://completelymachinima.com/2021/11/11/completely-machinima-s1-ep25-films/
In this episode we discuss the latest news and tutorials all across the machinima-related universe. Full notes for this episode are available at:https://completelymachinima.com/2021/11/04/completely-machinima-s1-ep24-news/
Our resident Machinima historian covers the month of October in Machinima history. Full links and notes are available at https://completelymachinima.com/2021/10/30/cm-history-with-ben-grussi-october/ Music: Salt Lake Swerve by Maarten Schellekenslink: https://freemusicarchive.org/music/maarten-schellekens/electronic-works/salt-lake-swerveThe music has not been altered from the original.
This month of Halloween, Ricky, Phil, Tracy and Damien discuss horror machinima – and is the genre of horror dead in machinima? The team also reflect on feedback from last month’s discussion on long vs short-form machinima. Finally, the team discuss the thought process for choosing a creative platform for making a new machinima. As ever, feedback on our discussion topics is very welcome! Music credit: Dark Organ by ShortRecord from freesound.org
Ricky has been writing a series of articles on working with Nightmare Puppeteer, a game whose function is to allow you to create machinima movies. This is for renderositymagazine.com. As part of the series, he interviewed the developer and filmmaker, M dot Strange (a name he doesn't like, so we came up with Animan Puncture). We spoke with him about the game and his new film, M doll, which was originally supposed to premiere in an interactive version on Steam on October 29, 2021. But just after this interview took place, Steam removed the game, and M dot is, well, steamed about it! I'm sure he'll come up with a new distributor, but the date will probably be moved back. You can find detailed links and info at our website. There's also a video version of this interview on Ricky's Youtube channel.
Tracy catches up with Half Peeps to discuss the making of Half Life Alyx The Movie, Episode One, featured in our October 2021 Films review episode.
In this episode, Ricky, Phil, Tracy and Damien discuss horror and Halloween themed films, with some older and more contemporary content in games including Half Life 2, GTA4, Unreal Engine, Half Life Alyx, Team Fortress 2 and Left 4 Dead.
Ricky, Phil, Tracy and Damien discuss updates, new releases and toolsets that will be of interest to machinima creators everywhere!
Following an introduction to our Halloween themed October podcast, we start this month off with a discussion about Phil's latest film, OBIT. Phil talks about his inspiration, the challenges of working in RDR2, the soundscape and the original music by the amazing Marco Simone.