S4 E137 Machinima News Omnibus (July 2024)

Phil Rice 00:55
Hey there.

Damien Valentine 00:57
We've lost Ricky this week because the Elden Ring DLC has been released, and all of our regular listeners will know that he's very fond of that game, and we are probably never going to see him again. Yeah. So this this week, we're going to be talking about the various news that affects the Machinima and its community. We've got lots of interesting subjects to cover. Tracy, would you like to get started? Yeah, absolutely,

Tracy Harwood 01:26
some stuff. Oh, I got bags of stuff again. I got some general machinima things. Firstly, real illusion are hosting a character creator contest with a phenomenal first prize of over $45,000 worth of swag now. Whoa, yeah, this is pretty amazing. One of the judges on it is actually also the fabulous Martin Klekner, who's historical Greek Odyssey is probably one of the most adventurous creative projects we've seen in recent years. The deadline for submissions is actually the first of September. So if you're using character creator in your pipeline, do consider entering you both. Phil Damian, I'm looking at you two as well because you've created some amazing characters. I think using, well, using iClone, maybe, but I guess you're using character creator underneath. Yeah, character creator is

Phil Rice 02:21
the is the software for doing stuff I'm happy with what I've made, because my needs are pretty small, but I don't hold a candle to to many of the people that use that. I know better than to enter that that particular contest. I will watch it with great interest, because I actually sometimes I'm looking for someone to hire, but yeah, that's I'm still really just a baby for that, but I appreciate the thought, yeah,

Tracy Harwood 02:51
yeah, I

Damien Valentine 02:51
think I'd find it quite a challenge as well. And I've created Star Wars characters, but I've got them specifically in mind. I don't think that those would be a good to submit, but I guess I thought maybe I can think of something to do, but don't hold your breath or let you for me. Well, I

Tracy Harwood 03:09
just think, you know, given that you're both doing that sort of thing, I'm guessing they're looking for ultra realistic characters. Probably, you know, with all

Phil Rice 03:15
the that seems to be the way that yeah, Celine, yeah, yeah.

Tracy Harwood 03:19
Which is a shame, really, because I think 45k is a lot. It is, wow. It is, I definitely think give it a go and see what kind of comes back from it.

Phil Rice 03:27
I could retire.

Tracy Harwood 03:29
I don't think I could, unfortunately, but I wouldn't be entering it in any event. I'd probably be entering it with a photograph, maybe more than anything else. But I will put a link on the show notes so that anybody that's interested can kind of pick it up. So that's that's that one that I wanted to highlight. And then I found an interesting virtual book on how to be a video artist in Second Life. Um, it's by Stem van Helsinki. Uh, costs Linden Dollars, 79 I don't know what that is. In real money, probably about two pound 50 or something, or three bucks. Maybe. I think it can only actually be read inside Second Life as well. So it requires you to kind of find a place in a sandbox area in Second Life and unpack it and use it from there. I don't know anyone that has used it at the moment, but it looks like a really interesting idea, and I was really intrigued to see it as a kind of publication and its distribution strategy in the in the way that I've just sort of shared with

Phil Rice 04:31
you. Yeah, that's pretty innovative.

Tracy Harwood 04:32
It is innovative, isn't it? I think obviously, if you're really into making Second Life films, my best advice is get along to Chantal Harvey Monday meetup. There's a fantastic Facebook group that she's running. I think every week she she does it, they discuss more and more works.

Phil Rice 04:49
Some amazing work flows through there

Tracy Harwood 04:52
absolutely so I would definitely encourage you to connect with Chantal and all the second lifers that up. Part of that community. I will put a link to this one, though, because, I mean, I've got a second life account. I'm fairly certain I've got about two pound 50s worth of Lindon. So I'll see if I can do it and have a look at it, and maybe you can give it a go at some point. I'm not so good at the video creation side of it, so that's that one. And then I found, do you remember last month we talked about skippity? Sam, do you remember that right toilet? Sam, well, it turns out that there's a bit more of a background to this than I had actually appreciated. It's been a meme that's been around for about a year. Who knew?

Phil Rice 05:40
And I think it's been around longer than that. Do you think? Oh, well, I've seen it for longer than that. I but I've never understood I didn't have it. I'd still don't I have no idea what the story is behind it. It's a very strange image

Tracy Harwood 05:53
indeed. And I I did read up on it, and it's gone over my head a little bit. Anyway, there is a YouTube channel about it, and there is actually a Roblox game for it too. So I will put links to those, and you can do your own digging around and see what you can kind of come up with. I actually thought, looking at it our Ricky AI, isn't that bad after all. So I, you know, skippity Sam or skippity whatever. Anyway, that's the thing. Moving on then, and moving on to all things AI, I found another contest this time for AI generated works. This one has a much tighter deadline. In fact, I'm not sure you'll make it. As this goes out, it's the 15th of July, so not long if you're if you're only just listening to us, but hey, that's the beauty of AI, surely you can kind of cobble something together in seconds. This contest is hosted by project Odyssey, and the prizes guess this get this is, it's $28,000 cash. And credits. Good grief, this is a, this is a pretty, you know, there's a fair bit of money kicking around this, so it's surely worth checking out. So I'll put the link to that one in the show notes as well. And you've got seconds to get your film together on that. I'm sure, I'm sure you can do it. Stable diffusion has released its generative audio creator called stable audio open. Now I haven't quite figured out how to do this, because you've got to go to GitHub and run the code from from from there, download it and what have you, which makes it a little bit more than just log into a discord and run it remotely, kind of thing, as I understand it, it enables you to run or create up to the 47 seconds of sound effects and production elements from a text prompt as well as music. I think I'm quite intrigued by this, I have to say, and that's because I don't know if you remember me asking, Do you have any places where I can find Sound Effects For Romans bathing? Do you remember me asking you that you guys that? And you said, Absolutely no. Chance. Will you find that on any of the normal sort of sources? So I was thinking, you know, maybe what we can do here is actually find the sounds that we actually are looking for in that little project that we're working on in my day job at work, which is a recreation as a as a Metaverse type thing of Roman Baths that exist in the City.

Phil Rice 08:38
Well, it's worth mentioning then that 11 Labs has released a AI text to sound effects generator or their platform, okay, good. And theirs, of course, is all online. I don't know if there's setup and stuff like that involved with the stable audio one, usually those are, I almost feel like those are that a lot of the stability sources are geared towards people who would tend to maybe be a Linux user, you know, more of a do it yourselfer and, yeah, host it locally and that kind of thing. But if you don't mind doing it, you know, online for a, you know, reasonably priced subscription service, 11 Labs is a good alternative for that. And they just, they just broke that out, I would say, a couple weeks ago. Oh,

Tracy Harwood 09:22
brilliant. Okay, well, we'll put links to both of those on the on the show notes as well then and then, I was intrigued to see that Tribeca had screened a programme of AI generated shorts created by open AI Sora. Now this wasn't actually an open programme, and in fact, it seems to have been a commissioned set of content from five specific filmmaker makers. And as part of that initiative, apparently, what they did was brought these filmmakers in, into some sort of space, and educated them about open AI's tools, gave them early out. Saw and then empowered them to kind of create their own films on on their terms. And as I understand it, they were even briefed on how to adhere to the terms of agreements that had been negotiated with the DGA and the WGA and also sag AFTRA and what have you. So they got kind of an ethical dimension embedded in them, which I think is quite interesting. Now, didn't really know any of the filmmakers as such. They were an international group of folks. The screening only lasted about 20 minutes. And after the screening took place, which was at the end of May, in fact, there was a hosted conversation with the with the filmmakers, about the importance of artists pushing boundaries, challenging ideas, bringing stories to life in innovative ways, and what have you. There was some kickback from some of the some of the audience about the programme as I understand it, and quite a bit of debate that went on about it on line two, not least, about the potentials and limitations of it, which is kind of definitely worth considering listening to what the filmmakers were having to say about it. I was intrigued by one specific comment, which just made me sort of think, What the hell are these guys doing? And that was in relation to what they called game changing technological shifts in the past 20 years, where they're talking about three big components being the driving force for the way films are evolving in the way they're made. And guess what they are. They are the internet, the arrival of smartphones and the adoption of generative AI, I kind of thought, What the hell are they doing? They have missed this whole game based machinima, world of possibilities, you know, the real time, immersive stuff that we've been talking about for years. Where the hell is that in their thinking? I have no idea. So I just throw that out there, once again, slightly confused and confounded and frustrated at the lack of attention that the film industry seems to pay to some of the stuff that we're talking about, which is so profoundly influencing the way that VFX and films are made By the more creative folks, shall we say. Anyway, move on. I'll put a link, by the way, to the Tribeca Film shorts discussion and also some of the text based discussion that took place around it. I couldn't find a video of the discussion. Unfortunately, I think it just happened to be in person. Related to that I saw a few, sorry, a baker pound, a new AI Film Academy that has been launched, which was quite intrigued about too, with an inaugural AI Film Academy Awards ceremony that was held in Lisbon, also at the end of May and hosted by the NFC Summit, NFC non fungible conference, or whatever it stood for, I don't really know what they say the what AI FA awards say they were doing was bringing together the worlds of film, art, music and fashion. And folks that were there included people like beeple, who's the guy that basically insider traded the sale of his artwork for an astonishing sum of money of about 45 million I think it sold for on on nfts. Turns out he owned part of the company that bought it, and a few others. Randy Zuckerberg being another, as well as web three technologists and entrepreneurs. I've got to say, I'm not sure about this one, but it's an interesting development as a coalition with the NFT community. Largely, I will be interested to see how this plays out. But I think, given that these guys, generally speaking, are all about I be so blunt as to say almost Ponzi trading, no prejudice intended, I'll see how this one plays out, I think so I'm not massively impressed there. And then finally, some really interesting projects that I've seen this month, just a couple of days ago, as we're recording this epic Spaceman released his latest science jaunt this. Time. It's about nano scale. It's very much positioned as an educational video. I don't think it's quite as Wow as some of the other ones that we've seen. You know, you can clearly see where he's going with what he's doing. He's clearly aiming at an education market with this one. And it's and it's pushing that much more in the foreground, obviously, you know Ricky, I did actually mention this. He's not here to discuss it, but we found an Elden ring band, not the usual kind of thing you see going on in Elden ring. I'm sure. Nice little link to it, I'll put on there. And then another one I was very curious about, was a, was a, was a little short about a swan and a robot made in Unreal entitled Sydney and socket, which presents a story that includes themes of hope, diversity, inclusion and friendship. And it's been directed by somebody called Jennifer McNew. Now, as I understand it. It was a it was made in an eight week slam hosted by CG Pro. And it's interesting, not so much, perhaps for the output of it, but for the process that went into it. And it's worth mentioning here that McNew is not, she's not by any means inexperience. She's She's worked on over 40 feature films and TV projects as a VFX artist, and she's worked for the likes of Industrial Light Magic, Sony and DreamWorks.

Phil Rice 16:33
So McNew is not a mcnubie, not a mcnubie at all.

Tracy Harwood 16:40
Very good point. Phil, yeah. I yeah, nice one. I'll put a link to that one as well. And then finally, if you want to see something that is a bit of fun, check out the speed comparison of 3d animals. It's absolutely hilarious and really inspiring. It's a kind of a visual animation of those books used to read as kids, which explain to you, the man isn't actually the centre of Earth. It can be, you know, we can be outrun by snakes and cheetahs and dogs and what have you. And I absolutely loved it. It's made by red side, and they've done a heap of other films in a similar sort of vein. It's game inspired, of course, and everything is really kind of cool in it, believe it or not. It's a 12 minutes long video, but it slips by in just a few seconds. I think what I liked about it was the fact that you could hear animals running so you could hear them pitter pattering across the ground in whatever form of legs that they got. And then there's also a view from the back of the animal running. And then you've got, you know, you've got the camera sweeping around them. It's, it's great. I loved it. It's not the kind of thing you expect to see. And given that there's kind of like, you know, predators running alongside prey animals, you kind of half expect them to sort of jump on each other at points, but they don't. It's just the speed that's being analysed here. I think it's, you know, for me, on the par with epic spaceman's kind of show and tell type stuff, but perhaps for a younger audience, sure, and that's it for me. This month,

Phil Rice 18:30
Phil, I see, yeah, I'll inject just one real quick, simply because it's aI related, I guess, file this one under the backlash news, but over on X, I saw someone make reference to a story that there was a London cinema. I think it's the Prince Charles cinema. Uh was scheduled to to show a film that was reported to have its script written entirely by chatgpt, oh, which we can all scratch our heads as to whether that would be a good outcome, no matter how good the actors are. But okay, but apparently there was enough of a backlash that they pulled it. Oh, so, and that's really all that I know about it. I will, we'll make sure that there's a link to the article in the news stuff. But, yeah, it's, it's, it's interesting. I don't know if the backlash, surely the backlash wasn't just general public, because I get the impression that the general public doesn't really have a strong opinion about chat GPT particularly and this wouldn't catch our attention, so somebody must have worked pretty hard to call attention to this and drum up enough support to I would suspect that there was some organisation behind that. But I guess we'll, um, we'll

Damien Valentine 20:00
find out. Yeah, I know a little bit about this. I don't know much about the film itself, but I did read about this. Um, my understanding is the film is about the dangers of AI generative content, and they used AI content to make some of it. That's, I don't know. I don't you mentioned the script, so I don't know if that's the limit to it, if there's more in the film

Tracy Harwood 20:24
itself. So it was a film, not a play, yeah, yeah, okay.

Damien Valentine 20:27
And my understanding was, initially, the Prince Charles cinema agreed to show it because they wanted to show this is a could be something that it's a problem that generative AI. But then the backlash, I'm assuming it was creators who weren't keen on being replaced by generative AI. You know, the risk of that. They are the ones that complained about it. And so Prince Charles said, I said, actually, on reflection, we don't think this is a good fit for Ah,

Phil Rice 21:03
so in the US, that organisation is called the Writers Guild. WGA,

Damien Valentine 21:09
I don't know if it was that, then I

Phil Rice 21:11
wonder, yeah, but I wonder if I'm assuming that the UK probably has a similar organisation where where professional writers and screenwriters in particular, can kind of get together and, you know, make some noise about issues like this. So I wonder if a group like that was maybe involved in calling attention to it or or raising the protest. Probably, I

Damien Valentine 21:34
mean it well, I didn't read that specifically into it. I just know that there was that kind of backlash from creators who weren't happy that this AI generated film was being shown at quite a prestigious cinema in London. That's all I know about it as well. But it's definitely worth mentioning, because the ongoing saga of AI generative content, and is it a good thing, or is it a bad thing that's going to go on for quite a while. Yeah. I

Phil Rice 22:02
think the conversation is widening and the awareness is widening too. Yeah,

Tracy Harwood 22:06
if you just cancel it, though, surely you are not then allowing for debate. I don't understand this kind of culture, um, thing that's going on, really. I mean, you know, I can tell you now, I run an art AI Festival, and have done since 2018 and what we try to do in that is show creative applications of AI that demonstrate the warts and all of it in interesting ways in order to generate public debate. Yeah, and it's you know, you but, but by taking it away, you, you're not helping the public make any kind of informed decisions. I

Phil Rice 22:45
wholeheartedly agree. Yeah, they're going to have to the people who are who have taken a position against this. They're going to have to allow those discussions to happen. Yes, they are one way or the other. They're not going to get the result they want through no discussion, that's for sure. There is a risk, of course, that you know the discussion that the idea that their backing won't win, but it needs to be debated Absolutely. Yeah, yeah. Great point. I

Damien Valentine 23:19
don't know any more specifically about it. That's just the general gist of it. I got reading about it at some point interesting. So yeah, maybe it's worth having

Tracy Harwood 23:28
a dig around. I think, yeah, yeah.

Phil Rice 23:31
All right, yeah. Damian, go ahead.

Damien Valentine 23:33
Yeah. I've got three tools that might be helpful for mission recreators. So first up, we've got the starfield Creation Kit has finally been released. Now these are the official modules.

Phil Rice 23:44
It's official. Then, okay, yeah, wow,

Damien Valentine 23:47
um, yeah. They were released about two weeks ago. Yeah, they were announced and that it was they're being tested, and they're being very assessed. They're being very aged about when they got released. And then suddenly they were here, right? There was a they got announced during the Xbox gamer showcase thing at part of the Summer Games fest, they showed off that the upcoming DLC, which is coming later in the year. And at the end of that trip, said coming today update, and there was some new content that I said, and the modules, and they're available later today. I there was a little bit of controversy with it, because the tools are out there, and they're free to download, and the mod support has existed for the PC version the game, but it wasn't on the Xbox version until now. So now that the mods can be played on the Xbox version, but there's now an official mod source built into the game, which is how you use them on the Xbox. Now the controversy is not about that specifically, but it's about the Bethesda have monetized the mods through that platform, and the big thing. Was a new quest line they've added to the game, and the first one's free with the big update. And the second one, it's a series of bounty hunter missions. I haven't played it, and you're going to see why when I explain it, but there's the second mission is available in the mod centre. I forget the exact name of it, but it's on the options in the main menu of the game, and it costs $7 for this one mission, and my understanding is you can finish it in 15 minutes. No. So a lot of people are saying, What's the point of spending this amount of money or something? You're gonna finish so quickly? And the end of it, you get a costume that your character can wear, but it's a single player game, so it's not like you're gonna be showing it off to anyone else. I us. So Bethesda said, Yeah, we're going to be looking closely at this. Now what they the way they're saying, is modders can create content and make some money back from it, but a lot of what I've seen is mod makers are either choosing to release them free to the mod centre, because that is an option as well. There are lots of mods out there that are free or just making them downloadable on a modding website. I think it's Nexus is a popular one, so you don't need to touch that at all, and they're free there. So, you know, I I kind of agree that $7 for a 15 minute mission is not a good bargain. So I don't know what's going to happen there. That's certainly not a mission I'm going to play, because I'm not spending that kind of money on something that can be now here's a something that's going to take several hours or series of missions that tell a story over several hours, that might be worth it, but not for 15 minutes. But yeah, but yeah, there's lots of Star Wars mods. I've noticed. I haven't tried any yet, because I like the base game. I'm still enjoying the base game as it is before I want to start adding to the out of universe content to it, but I've seen some very impressive stuff that people have been sharing around, and I'm looking forward seeing. You know what new planets people are going to do, new costumes and ship parts, stuff that fits in the game world. So not just, not just Star Wars, The Star Trek stuff, because I'm sure there'll be plenty of that. I want to see what people create that fits in Starfield. It's very interesting world that they've created. So that's that for Starfield. I don't know what kind of machine or potential is going to be. Other than more mod tools, they're always good for machinima, bringing in content. The next one is Homeworld three. It's another space game that was released about two months ago. Now this is a space RTS game, still threed motion and lots of spaceships and battles, and it looks stunning. And the third game in the series that it's been a long running series since 1999 the third game is finally released. And then they were initially going to reach the mod tools with the game, but they said they need a little bit more work to be refined. So now those have been made available, like Starfield. I have not tried them out yet, but I'd be very interested to see what people do with them. And I don't know what kind of admission potential is going to be, but you know, it's good to have those tools if you want to make some space battle content for your projects, maybe this is something that will help you out. So that's worth keeping an eye on and then the third one, which is something I discovered earlier today, and I use it to create this background behind me now. It's a game, and I say game loosely because there's not really any challenge to it. It's a city builder called dystopica, and obviously city builders sort of like SimCity or city skylines, but there's no money or resources. You can just place building, just a sample.

Phil Rice 28:50
Oh, wow, yeah.

Damien Valentine 28:54
And obviously it's cyberpunk themed. They call it cosy cyberpunk. I don't really know how that works, but because usually Cyberpunk is quite a bleak and dark future represents that kind of stuff. But as you see behind me, it looks very Blade Runner. I'm going to turn around some can see this took me about half an hour to create and then how to use the software. That's 30 minutes from installing it to creating this background and rendering it. I'd

Phil Rice 29:26
say that's a fair better use of your $7 because that's how much they're charging for this right now.

Damien Valentine 29:32
Yeah,

Phil Rice 29:32
$7 actually, right now, it's 10% off, so under $7 unbelievable. I assumed that that was a shot I didn't know from cyberpunk. Oh, yeah, it's beautiful. It is.

Damien Valentine 29:46
And, you know, half an hour from installing it to this, so you initially, you get some buildings, and you can raise them, and you place a building, you can rotate it around, and you can make it get to shrink it back down again, and as you're playing around with it, you unlock. More decorations to put on the city. I don't know what the mechanism is for that yet, because it seems I only got to play with it for half an hour this afternoon. But, you know, there's, like, some things on the on the buildings, yeah, and there's other things, like, you could put this, it's like a a U shaped thing, and you place on top of building, and it generates flying traffic. You can see it very briefly on the top of this building here you see some that

Phil Rice 30:29
is amazing. Oh yeah, see, yeah. So I put a few others around. There's other

Damien Valentine 30:33
there's one here somewhere, and it's, it's like a heady pad thing, and a flying car will take up, take off, and it kind of just disappears off. And there's other traffic that's just randomly generated anyway. And the other thing is, you've got these billboards, and you place, they come in different sizes, and you place it. And then you can, you press the right mouse button. It cycles through different options. But if you press i You can import your own texture. So if you look at this building here, it's an air to the Empire

31:05
post office. Oh, that's fantastic, just

Damien Valentine 31:09
to, just to show off what you can do. And there's over here, I've wrote coded transmission studios, because there's a text one, and you can enter your own text on there as well, just

Tracy Harwood 31:19
showing off now,

Phil Rice 31:21
Damian on the Steam page, they have a couple videos, one of which is, you know, kind of showing, for lack of a better word, gameplay, but the other one is a lot of fly throughs. Is there some kind of camera control built into this? Yeah, so

Damien Valentine 31:40
there's a camera mode, and it's kind of set up to be photo mode, just for photos, but there's a video option as well. Now you can't export the video, but you can capture it with a Okay, got it. So when in the photo, in the camera mode, you can choose the time of day, and this you can choose the sun colour and how much fog there is. There's an option for rain in the Sun position. You play around, though, as you get where you want. And then there's the video mode. What it does is you get gives you a start position and an end position. So we do is you move the camera to where you want it to be for the start position, you press that button, move it to the end position, press stop button, and you can generate up to how long the transition is going to be, up to 30 seconds. So then you press play, all the interface disappears, and you'll get the camera will just pan across from one to the other. That's how I did this, by set the start and then position to be exactly

Phil Rice 32:35
the same, yeah. But I did play around. That's all you'd really need. I mean, I assume this is, this is mainly useful for establishing shot type of things, not close ups. So, yeah, just a simple pan or dolly move would would be perfect. Oh, wow,

Damien Valentine 32:51
yeah. You know, like in the beginning of Blade Runner, when you get those various shots of the right, you could do that easily. There's even some towers that have smoke coming up, like the ones, they're not fire, but the smoke comes up and it's kind of orange, so you can do those kind of shots very easily. Yeah, I was very impressed by this,

Phil Rice 33:09
and I thought this might really find Yeah.

Damien Valentine 33:13
So yeah, I'd be interested to see what people use this for, because it's great for cityscapes in any kind of absolutely

Tracy Harwood 33:23
brain, yeah, I

Phil Rice 33:25
gotta, I gotta go see,

Damien Valentine 33:31
yeah, yeah. For that price, it's a bargain. And even if you miss that 10% off, it's still a bargain. Oh, yeah,

Phil Rice 33:39
incredible. You know, there's

Damien Valentine 33:40
no game to it, but you can't. Once you get you got this square, and you build up, you can't really do anything with it, other than get some beauty shots. But for a tool like that, it's great for it.

Phil Rice 33:52
Bully, yeah, this thing was released June 21

Tracy Harwood 33:56
Yeah, that's like, two days ago, yeah,

Phil Rice 33:59
two days ago from the time of this recording. Yeah, amazing. And it's not an early access game. This is the full this is 1.0 wow, what a great

Damien Valentine 34:08
focus. Yeah, when you look up, the message comes up from the developer. He's a solo developer, and he did it over the course of a year as he was travelling around, I think it's Shanghai and Hong Kong, and I can't he was doing a year travel tour, and this is what he was working on, obviously inspired by some of those bright, futuristic looking cities that he was visiting. Do you

Phil Rice 34:32
have any idea what he developed it in? Is this a Unity game? Yeah, I can't tell from looking at it. It's gorgeous. The lighting is wonderful. The atmospherics. Oh my goodness,

Damien Valentine 34:44
yeah, I chose a nice setting. But you know, you can play around with all kinds of things, brilliant. So, yeah, that's, I think that's wrapped up the news for this month. So let us know if you enjoy any of this news, if you find any of these tools. Helpful. If you're going to enter the AI contest that Tracy talked about, or the character creator contest, do let us know what you sent in, because we were very interested in seeing what people come up with. You've got any other views on some things you talked about, please contact us and now talk

Tracy Harwood 35:18
completely cinema.com.

Damien Valentine 35:21
Thank you there. Send us feedback there. So that's it for me. Damian Valentine from Tracy Harwood and Phil rice, I'm sure Phil's about to head off to this future city and make his own Goodbye, goodbye. We'll catch you next week. Bye.

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