S4 E100 Special: Machinima Reflections
Celebrating our 100th episode on the CM podcast/YouTube show, we reflect how far machinima has come and some of the recent trends we've observed in our film reviews - a medium we all love. Please do add your thoughts and reflections in the comments below too.
3:25 The impact of isolation during COVID-19 led to Damien’s participation in the show.
5:17 Phil reflects on the decline of the Machinima community and how it affected him personally.
7:00 Ricky’s skepticism, feeling that the community and passion for the medium have been lost after M.com’s acquisition and subsequent demise.
7:43 Phil feeling heartbroken but then rebounding with renewed positivity, excitement about the growth of the show, from a small YouTube channel to a well-oiled machine with a podcast and blog.
12:30 Tracy’s research and news contributions have been instrumental in the show's success, and her and Ben’s book publication is a testament to the show's growth and impact.
17:13 Tracy reflects on the evolution of machinima, from its origins to the present day, the emergence of Unreal Engine as a dominant tool for creators, with its accessibility and customisability allowing for a wide range of creative works.
18:47 Unreal Engine has democratised machinima, making it possible for creators from every corner of the planet to produce high-quality work, free of charge.
21:07 Machinima's growth and AI tools in filmmaking and for animation, including realistic character generation and interaction, and how it's democratized creative possibilities for artists.
22:17 The resurgence of interest in machinima, with a new generation of creators pushing the medium forward through AI integration.
24:05 Recognition of machinima for its importance in the creative computing industry, with a new network funded by the European Union including machinima in their archive of cultural heritage.
26:15 The diversity of game engines used in machinima this year, including GTA, Red Dead Redemption, World of Warcraft, and Second Life. films like @DurenMachinima "Neo Stormwind", @yescommissioner2685 “Prazinburke Ridge”, @JPFerre "The Ghost", @RGStudios "After War", @TheParryGod "Patient Zero”, @orencloud “Secret Moon", @Anomidae "Interloper" and @kradproductions “917” among many others.
28:57 The role of humor in creativity.
32:17 The nostalgia for early machinima is evident in the recreated experiences in modern films
32:50 Future of machinima: #mAIchinima, where games become embedded in AI generated animation and films integrate these cultural references.
Credits -
Speakers: Phil Rice, Damien Valentine, Tracy Harwood, Ricky Grove
Producer: Tracy Harwood
Editor: Phil Rice
Music: Anno Domini Beats
3:25 The impact of isolation during COVID-19 led to Damien’s participation in the show.
5:17 Phil reflects on the decline of the Machinima community and how it affected him personally.
7:00 Ricky’s skepticism, feeling that the community and passion for the medium have been lost after M.com’s acquisition and subsequent demise.
7:43 Phil feeling heartbroken but then rebounding with renewed positivity, excitement about the growth of the show, from a small YouTube channel to a well-oiled machine with a podcast and blog.
12:30 Tracy’s research and news contributions have been instrumental in the show's success, and her and Ben’s book publication is a testament to the show's growth and impact.
17:13 Tracy reflects on the evolution of machinima, from its origins to the present day, the emergence of Unreal Engine as a dominant tool for creators, with its accessibility and customisability allowing for a wide range of creative works.
18:47 Unreal Engine has democratised machinima, making it possible for creators from every corner of the planet to produce high-quality work, free of charge.
21:07 Machinima's growth and AI tools in filmmaking and for animation, including realistic character generation and interaction, and how it's democratized creative possibilities for artists.
22:17 The resurgence of interest in machinima, with a new generation of creators pushing the medium forward through AI integration.
24:05 Recognition of machinima for its importance in the creative computing industry, with a new network funded by the European Union including machinima in their archive of cultural heritage.
26:15 The diversity of game engines used in machinima this year, including GTA, Red Dead Redemption, World of Warcraft, and Second Life. films like @DurenMachinima "Neo Stormwind", @yescommissioner2685 “Prazinburke Ridge”, @JPFerre "The Ghost", @RGStudios "After War", @TheParryGod "Patient Zero”, @orencloud “Secret Moon", @Anomidae "Interloper" and @kradproductions “917” among many others.
28:57 The role of humor in creativity.
32:17 The nostalgia for early machinima is evident in the recreated experiences in modern films
32:50 Future of machinima: #mAIchinima, where games become embedded in AI generated animation and films integrate these cultural references.
Credits -
Speakers: Phil Rice, Damien Valentine, Tracy Harwood, Ricky Grove
Producer: Tracy Harwood
Editor: Phil Rice
Music: Anno Domini Beats