Completely Machinima Interview: John Gaeta, The Matrix

In this episode, Tracy talks to John Gaeta about his interests in machinima and real time, The Matrix Awakens Experience, the influence of the bullet time shot, building the metaverse, future of storytelling in immersive environments, the potential of NFTs and his advice for indie creators SUMMARY KEYWORDS world, machinima, create, matrix, metaverse, people, question, real, experience, awakens, experiments, ai, game, story, talking, thought, imagine, virtual, playstation, digital SPEAKERS John Gaeta, Tracy Harwood Credits: Producer/Editor: Ricky Grove Music credits: frankum's Nebua Techno House. Creative Commons
Completely Machinima blog post to show notes and links -

Time Stamps -

3.32 Backstory to Matrix Awakens Experience
10.01 Game vs Experience
12.00 World building The Matrix
18.11 Why PS5 and Xbox X/S?
21.36 Bullet time – again!
26.04 Awakens as a time capsule – remaking the virtual Neo
29.03 Multi-modal storytelling is the future
33.06 Storytelling and AI
37.00 Real time vs cinema – a cross-over moment
39.39 Scalable metaverses, AR and AI – reflecting on Disney’s recent announcements
49.27 The space between bones and spaceship in 2001: A Space Odyssey – vis Paul Marino’s 2004 Art of Machinima book
52.10 The role of Nvidia’s Omniverse platform
54.46 NFTs and open markets

1.03.00 Advice to machinima and real-time creators: passion and knowledge!
1.08.00: Red or Blue?
© 2022 And Now For Something Completely Machinima