Completely Machinima Interview: John MacInnes

In this episode, Tracy talks to John MacInnes about game engines as storytelling tools, professional and indie filmmaking, the demand for long form versus short form films, the future of machinima and creativity in filmmaking. John MacInnes was winner of the OSCARS' Nicholl Fellowship for Screenwriting in 2011, screenwriter for Call of Duty: Advanced Warfare (released 2014), winner of 2 Epic Unreal Megagrants for his virtual David Bowie project, founder of awarding-winning studio MacInnes Studios, and director of the 2021 Real Time Shorts Challenge.

Tracy talks to John MacInnes, winner of the OSCARS' Nicholl Fellowship for Screenwriting in 2011, screenwriter for Call of Duty: Advanced Warfare (released 2014), winner of 2 Epic Unreal Megagrants for his virtual David Bowie project, founder of awarding-winning studio MacInnes Studios, and director of the 2021 Real Time Shorts Challenge.

2:53 Official trailer for Call of Duty: Advanced Warfare https://www.youtube.com/watch?v=sFu5qXMuaJU
 
13:25 Game engines as storytelling tools
 
23:36 Making realistic humans in game engines, David Bowie and the Epic Megagrant project and Grace the first digital popstar
 
31:29 Real Time Filmmakers Facebook group and the Real Time Shorts Challenge, including the winners 
 
42:00 One good movie? The blessing and the curse of original thinking!
 
50:34 Professional vs indie filmmaking
 
54:00 Demand for long form vs short form films and the future of machinima

Credits:
Speakers: John MacInnes, Tracy Harwood 
Producer/Editor: Ricky Grove
Music: freesound.org / Intro/Outro by snapper4298
© 2022 And Now For Something Completely Machinima